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  • Final Fantasy VII: Crisis Core (PSP)

    Final Fantasy VII: Crisis Core (PSP)


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    From: Square Enix
    Category: Video Games

    List Price: £29.99
    Buy New: £15.81
    You Save: £14.18 (47%)



    New (5) Used (3) from £15.81

    Rating: 4.5 out of 5 stars 9 reviews
    Sales Rank: 473

    Platform: Sony Psp
    Genre: role-playing-games
    Rating: To Be Announced
    Media: Video Game
    Operating System: Sony PSP
    Shipping Weight (lbs): 0.2
    Dimensions (in): 7 x 3.9 x 0.6

    MPN: FFVIIPSP
    EAN: 5060121822771
    ASIN: B001AM83EW

    Release Date: June 20, 2008
    Availability: Usually dispatched within 1-2 business days
    Condition: Brand new, unopened in protective plastic wrapping, Quick 2 -3 day delivery within UK and Europe

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    Editorial Reviews:

    Product Description
    Crisis Core - FInal Fantasy VII, the highly anticipated entry in the Compilation of Final Fantasy VII, takes fans on an exciting journey through the origin of the internationally acclaimed Final Fantasy VII saga in an all-new action-packed experience.


    Customer Reviews:   Read 4 more reviews...

    5 out of 5 stars Fufilling the FFVI Experience   December 29, 2008
    Ms. J. Coton
    Having played most of the Final Fantasy series minus number 11, Final Fantasy VII is and always will be the best RPG if not the best game ever released for consoles, and certainly no game has had the effect that FFVII has had.

    Square Enix were smart in marketing the FFVII franchise, with spin-off's like Dirge of Cerberus focusing on Vincent Valentine, two animated FFVII movies and now this the PREQUEL to FFVII.

    Someone said that this may be for suited to younger fans who picked up on the genre through the movie, I have to argue that point.. if you've followed it through untill now then Crisis Core finally puts the lid on the bottle completing the story.

    The battle system is indeed different and is more similar to that used in Dirge of Cerberus than the FFVII original and relies more on your reflex and ability to move as quickly as you can in order to avoid being hit.

    The downside, I somewhat felt it was too easy in normal mode, but I'm not complaining.;. the BEST game out for PSP!



    5 out of 5 stars Beginning of a of a masterpiece game saga   November 4, 2008
    J. Gradwell
    Now FFVII (Final Fantasy 7/VII) was in short a masterpiece.

    I am not over rating it as a fanboy it had flaws but it was one hell of a ride. This game is how that ride begins...

    Now this like the game it spun off from isnt without its niggles. The combat needs a little tweaking and as normal the engilsh cast of actors are cheesy. But with a great story giving more depth to great cast FFVII it makes more than what is needed for a great game.

    As a bonus for FFVII geeks (like myself) there are meny cameos from classics of the PS1 game meny moments from said game that are remade. Such as the (Not a spoller) the famous Nibelheim is remade (Which looks fantastic) with the classic flames moment. Plus most of the music has been fine tuned to be even better than the game it came from (well most of it).

    All in all brilliant just brilliant.


    ----Alex Gradwell/Venomtheevil----



    5 out of 5 stars I like it...a lot   August 16, 2008
    K. Dunstan (Bath, England)
    1 out of 1 found this review helpful

    Well, as you can see in the other reviews, there are quite a few negative issues that some people have with this game. However, I love this game. I've nearly finished, and when I do, I'm going to play it again. To me, thats the mark of an excellent game.

    This is not a turn based, strategic battle system affair like its parent game, but rather an action based game. I love the hacky-slashy combat - which to me seems perfect for an impulsive "leap before you look" type like Zack. The battle is complicated by the DMW (Digital Mind Wave), a slot wheel that spins to dole out bonuses. This is presumably meant to represent Zack's SOLDIER enhancements, as it releases limit breaks, levels him up, and deals out random smaller bonuses. Personally, I like it. The system evolves throughout the game with more characters added and even extra reels. By the time that mini cutscenes about the characters are added I was impressed that square had managed to keep the whole thing fresh.

    The real star of the game is the characterization, with all the characters exactly as you would wish them to be. The story is superb - mad as ever, thanks square! - although some of the cutscenes that repeat 1997 history have lost a little of their sheer horrified amazement. I would highly recommend this game to anyone who enjoyed FFVII purely for the chance to meet Zack Fair, who is probably the best character in the FF series for a long time. The story will tug your heartstrings all the way through :)

    It's also great to see a game so well adapted to the PSP. It fits sony's system perfectly, with lots of bitesize missions to do on the bus/train. I personally prefer doing lots of different missions to level up Zack and get new items than the traditional FF method of leveling...finding the monster that gives the most exp and killing it over and over and over....
    In this way, leveling is taken care of for you while you search out new materia and equipment.

    All this without even mentioning all the mini-games, side missions and materia fusion system. The music and graphics are also outstanding. Quite simply, I think this is a stunning game.



    4 out of 5 stars Random Levelling - what's all that about??   August 9, 2008
    Kborom (North Yorkshire)
    1 out of 1 found this review helpful

    Good game this, story line and cut scenes are superb and feature many of the stars of the FF series, probably the best storyline you are likely to get!!
    The game itself can be seen as an action game with inventory and magic control together with an almost completely random element which is the DMV which controls levelling (of Zak and also materia equipped), some special attacks and also special temporary statuses (for instance MP-free materia usage). This is almost random as a curse status stops the DMV and fusing certain materia will increase the probability of certain DMV instances - but generally it is random.

    This didn't work for me, as winning boss battles could depend upon the DMV coming up trumps so I regularly had to refight bosses until the DMV came good and then the boss battles were easy. As I prefer to beat bosses first time or at least be able to work out how to beat them from one go this was not ideal, you can get wiped out in seconds so end up running round avoiding the monsters until the DMV wheel stops.

    The other element to this game which you could completely miss/ignore is fusing materia to give status improvements but this again needs alot of though and practice (unless you use google ;)) to get right. I enjoyed this as about 75% through the game I realised that this was a very powerful and quite enjoyable element which made the mission trawling easier.

    Overall a very enjoyable and polished game, with some depth if you want it, but the random levelling didn't work for me. FF fans will love this, Cloud as a new recruit makes an appearance, and alot of the signature FF elements are here.



    4 out of 5 stars A Contrasting Opinion   July 31, 2008
    Craig J. Fairweather (Scotland, UK)
    8 out of 9 found this review helpful

    If I may offer a different view for potential buyers interested in this game, I'll try to be quick.

    As a large and long time fan of FFVII (my first FF experience) I was sorely dissapointed to find that the weakest aspect to this game was the story. Three factors contibute to this fault: horrendous dialogue; over the top cheesy US voice acting; and character motives that have no real understanding behind them. It creates a frustrating and at times offensive experience, particularly for those that enjoyed and cherish characters realised in FFVII.

    Surprisingly the main draw for me, and the reason I score this game so highly, is the gameplay in here. I wont specify the mechanics but suffice to say it is a great offering and will quench your needs whether you want a long sitting or a quick fix on the bus to work- you will get hooked.

    The star of the show (for EU gamers only) is the hard mode, which really turns the story mode and the side missions (all 300 of them) into a real challenge right from the start. I relished this challenge right till the end as it really kept the combat interesting throughout my 30+ hours with Crisis Core.

    The music, while well produced, is at times relentlessly repititous and considering most of it is heavy metal/ techno hybrid buzz it really can get dull after time or even right off the bat depending on your personal tastes. Battle sound effects are top notch, however environmental noises are virtually non-existent.

    To conclude, Crisis Core's shallow story will no doubt appease younger fans and satisfy those who found Advent Children to be the best thing sinse sliced Sephiroth. However, disregarding the excellent gameplay- which I believe warrents a purchase for action/ RPG fans- those who regard the franchise dearly should perhaps approach this game with caution, as there will no doubt be fans who wish that the game that started it all had remained as a single classic.

    Comments are valued,

    Cheers.


     

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