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  • Doom 3: Resurrection of Evil - Expansion Pack (PC)

    Doom 3: Resurrection of Evil - Expansion Pack (PC)

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    From: Activision
    Category: Video Games

    List Price: £19.99
    Buy New: £6.95
    You Save: £13.04 (65%)



    New (3) Used (4) from £4.50

    Rating: 4.0 out of 5 stars 10 reviews
    Sales Rank: 1728

    Platform: Windows Xp
    Genre: horror-action-games
    Rating: Suitable for 18 years and over
    ESRB: Mature
    Media: Video Game
    Operating System: Windows XP
    Shipping Weight (lbs): 0.3
    Dimensions (in): 7.4 x 5.4 x 0.6

    MPN: DOOM3RESEVIL
    EAN: 5030917026966
    ASIN: B0006SJZOS

    Release Date: April 8, 2005
    Availability: Usually dispatched within 1-2 business days

    Accessories:

      • Doom 3 keyset for Zboard
      • Zboard Starter Kit & Doom 3 Bundle (PC)
      • Zboard Gamers Keyboard Starter Kit (PC)

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    Customer Reviews:   Read 5 more reviews...

    3 out of 5 stars decent but disappointing   January 4, 2008
    G. Hart (Southend)
    0 out of 1 found this review helpful

    Great graphics just like Doom 3 but I completed the game in a couple of days and wasn't really trying hard. Not as atmospheric as Doom 3 which in parts scared the hell out me! The only real drawback with games like this is the the AI doesn't ever change - you know exactly when the next monster is coming to get you once you have been through a scene a few times. Wouldn't it be nice if there was a more random introduction of bad guys in order to keep you guessing?


    5 out of 5 stars Short but sweet - Another disaster in Mankind's Martian base and all of Hell breaks lose   June 11, 2007
    Keith Joseph (West Berkshire, England)
    5 out of 6 found this review helpful

    To really appreciate the Doom 3 series you need to have played the original `Doom' (1993) and `Doom II' (1994) games that knocked peoples socks off back then. You then understand why Doom3 has nothing more than an array of monsters jumping out at you every time you open a door for the first time - it's just a homage to the original games. Game play, the demons, and locations in Doom3 are pretty much as the original Doom series, and as before you mostly just keep killing these very nasty things until there are none left. However in this Doom3 series the graphics quality, AI, and story development are in a different league, and you do have some interaction with other characters and the odd defence spider droid. You need a powerful gaming PC though (we have an Nvidia 7950 graphics card and AMD-2 5000 PC), plus you must own and install the original Doom3 game to run this expansion pack.

    The story is set two years after the Doom3 catastrophe at the Union Aerospace Corporation (UAC) research centre on Mars, when Dr. Malcolm Betruger and his team unwittingly unleashed Hell's demons when recreating transporter technology developed by a long gone Martian race. It's 2147 and UAC has detected a strange signal from one of its Martian satellites, and consequently sends a team in to investigate. You go deep into the archaeological ruins of the lost Martian civilisation and find another alien "Artefact". When you touch it, in the first few seconds of the game, the forces of Hell are released again and attempt to steal back the powerful mystical device. You, a marine combat engineer, are working for Dr. Elizabeth McNeil. The attractive Dr McNeil was the whistleblower who notified counsellor Elliot Swann and Jack Campbell of Dr. Malcolm Betruger's mysterious activities at the beginning of Doom 3.

    This time there is little introduction, within minutes you are running from cave to lab to monorail blasting demons at a frantic pace. Again the power starts to fail, but this time you find you are using your torch a little less (which almost lightens the tension). Occasionally you have to brave the Martian atmosphere with a respirator, but mostly you are wandering around the decimated dig area and long derelict bases, picking up a few PDA's and data discs left around by the hapless UAC staff. These provide emails, voice recordings and reports that are essential information for your mission, i.e. the weapons locker codes that enable you to kick a lot more Demon b*tt. The fading radio transmission of Dr McNeil, cut scenes of demon attacks and the eerie silence, with occasional loud machine noises from automatically operating plant, add to the creepy game-play, although most of the tension comes from the gloom and darkness. Plus [sadly] again there's no stealth mode, so you can't hide in the shadows - as that's where 'they' lurk. The game has a few levels: e.g. the Erabus dig site, Erabus Labs and Control, The Phobos Labs, and a return to the disintegrating Delta Labs, before you have to descend into Hell itself to face an old foe. You have all the old weapons from Doom 3 plus a neat antique double barrelled shotgun (resurrected from Doom II) and your mysterious alien artefact.

    And the game play is again very scary, plus you need a fast gaming PC to respond in time when attacked or it's all over. This time there's far less time-wasting with cut scenes of you chatting to the odd survivor, and the game-play is overall far shorter than Doom3 (which actually reduces the feeling of repetition and works quite well). Again it does get quite hard as you near the end, and I had to resort to health and ammo cheats to survive the battle with the odd demon boss. Here though your alien artefact comes into it's own as it gains power through the game, and becomes quite formidable by the end. It took me just a few days to complete the game (Doom3 took weeks), partly because it's easier to get out of each level. You can save at any time for difficult sequences. So overall, just like Doom3, it was a very enjoyable, if rather creepy, game - it's not for preteens though. The only problem I had running the expansion pack was that I had to unload my patched Doom3 and reload it (unpatched) before Resurrection of Evil, which then applied the update patch - otherwise both games refused to run. For me it ran under XP and now Vista (with 3Gb system memory). So highly recommended, if you have a very fast PC, and now (often) at a bargain price.



    4 out of 5 stars Not a Doom3 sequel - much much more!   February 28, 2007
    Barks (UK)
    4 out of 8 found this review helpful

    I don't know about you but I thought Doom3 was really average - dark, repetitive and not at all frightening. Even the graphics were unremarkable - so the last thing I wanted was more of the same.

    Tempted by the price and a couple of good reviews I got RoE and am I glad I did? Yes indeed!

    As a previous reviewer says "it's what Doom3 should have been". It's similar but different - it's edgey, it's genuinely scary and it's really demanding without being downright impossible.

    It has some new gimmicks - but don't get it for these - the thing is that its obviously been properly game tested this time and the excitement has been engineered into the game by the timing of the challenges and the structure of the maps. The cunning availability of only one save per section also means that sometimes you have to go back and start again.... A genuine challenge this.

    Restore your faith - get it, you'll love it!




    5 out of 5 stars Incredible   April 5, 2006
    SAP (UK Barnet)
    2 out of 6 found this review helpful

    Best game iv ever played better than doom 3,pacific assault half life, fear, far cry. I completed most of the games listed so Im not kidding.
    Must have Great graphics ,better gameplay than doom3, more action, much better guns, really shows what Id can come up with. Damn good. Buy it...



    4 out of 5 stars You're left with an "Is that it?" feeling   March 19, 2006
    Nickel (Kent, England)
    4 out of 7 found this review helpful

    It's not a repeat of Doom 3. The Soul cube, new monsters and weapons add to the interest, but essentially, nothing's changed. You just know that pressing a button or opening a door will spawn more monsters. The only intrigue just comes from guessing which variety.

    The most interesting character is Dr. Liz McNeil. Why isn't better use of her? The occasional radio message is inadequate. Perhaps she could have been an active intellectual ally to your character's brawn rather?

    I was wowed by the Martian landscape scenes in Doom 3, why wasn't this expanded on in RoE? Why so few trips outside (and even then rushed, because of limited air supply)?

    ID Software / Nerve Software have to tread a difficult path between staying true to the Doom franchise, and developing ideas and storylines beyond the original concept. In my view, they could and should have been more imaginative. Must do better, ID!

     

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