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Showing reviews 1-5 of 10
Zelda What a great game February 19, 2007 lenny (uk) 1 out of 1 found this review helpful
Zelda: Links Awakening, is an excellent game considering the year the original was made and the DX version adds a lot of missed qualities than in the Game Boy version.
It was the first GB game which I got(5-6 years ago!) and to this day I still play on it!!!
Set in Koholint Island(Slightly different to most of the more recent games as they are set in Hyrule), a mysterious world full of beasts and it is a world where anything can happen.
Soon you have to find special instruments in order to get off the island and return to reality.
Overall a great game and it lasts a lifetime almost literally and recommended to all Zelda fans if you like the kind of graphics found in Oracle of Seasons, Oracle of Ages and A Link to the Past.
In some ways, the most impressive of all the "Zelda"s May 20, 2006 Daniel Arnold 5 out of 5 found this review helpful
Yes, I've said it. Fans who picked the "Zelda" series up at "Ocarina of Time" may baulk at the idea, but, if impressiveness were measurable as the ratio of a game's brilliance to the limitations of the host hardware, then this game wins the contest hands down. Quite simply, to get a game of "Link's Awakening"'s length and depth onto a machine that was far from state of the art even on its (the Game Boy's) 1989 debut, was a phenomenal achievement - and one which should not be taken for granted even in today's world of endless Nintendo repackaging which saw the game relaunched in colour around the time of "Ocarina of Time".
While the game quite forgivably lacks the scope of its illustrious siblings "Link to the Past" and "Ocarina of Time", it is nonehteless a thoroughly absorbing work. As per those games, all the characters and items are somehow related to your quest. Throughout the game there is a run of items which have to be exchanged - dog food for bananas, bananas for honey, and so on. At first this seems rather pointless but it soon becomes vital for your quest: a key example of just how involved this game is. It is an 8 bit title that shames many of our modern 128, 256 or however-many-it-is (they probably don't even count anymore) bit works of today, to shame.
The dungeons are often inspired, with many excellent ideas, such as the crashing temples of Eagle's Tower, and the recurring bosses. A few - most notably the Angler's Dungeon - are a little lightweight, but generally the standard is fantastic. The bosses are a little disappointing at times, but the final encounter with a morphing blobby monster - and the crazy pseudo philosophical end sequence - are excellent.
Overall, this game was an essential part of the "Zelda" series' imperial '90s trinity (along with "LTP" and "OOT") and is as great to play now as it was in 1993.
An absolute must February 18, 2006 Josh V. (Swindon, UK) With some of the best minds in the business, the Zelda series has been one of Nintendo's best exports and Links' Awakening is no exception. The music, in my opinion is some of the best (if not technically complex) music ever to be used in a console game. In classic Zelda style, you must battle through 8 dungeons in order to save the land of Kolohint. The plot appears to incorporate almost the entire Zelda series including well known characters such as Ganon, Aghanim and others. The graphics are standard GB pixel style, while not amazing fits with the gameplay seamlessly. The time frame for this game appears to be set either after the Hyrule quests or before them, so certainly a mysterious game. One of the best. Well worth it.
The best handheld game ever!!! December 1, 2003 5 out of 5 found this review helpful
Now this is how to make a game. 100% gameplay. The graphics are none too special but hey - the original version was released way back in 1993. In my opinion this is the most playable Legend of Zelda yet. I know I'm in the minority but it dominated my life more than Ocarina of Time, Wind Waker or Link to the Past. The plot is better than most Zelda games, and the structure well defined and skillfully modelled. Sub quests are present and there's even a fishing minigame. The music is chirpy and never annoying and the puzzles - though often hard are never unfair - there is always a logical solution. It is quite a long game that earns replay value by just being tremendously fun. The new DX version even has a brand new dungeon not present in the original game. It is better than resent handheld Zeldas (Oracles was good, but not AS good). Take my advice , if you do not already have this game BUY IT or the original version. Your gameboy will love you forever.
This thing ate up my life! December 23, 2002 7 out of 12 found this review helpful
This game is the best gameboy game EVER. No contest. It is probably the only (or at least one of the few only) open-ended games for the Game Boy, though you do have to complete the dungeons in linear order, there is one massive island to explore at your will, with new areas of the island coming available as you progress through the game.Not as much an RPG as an Adventure game with action and puzzle elements, you don't really have any attributes to increase. Every time you kill one of the 8 boss creatures you get an extra 'heart', i.e. an extra unit of health. There are also quarter hearts you can find, get 4 of them and you get another extra heart. These are found in hidden areas all accross the massive island, and the even more massive underground levels, and that's not even counting the 8 dungeons, one of which has several floors which you have to bring together and demolish in order to access the boss by solving several nice puzzles. The story itself is pretty camp but not overly so, you awake after a shipwreck to be trapped on an island and you must defeat the evil threatening the island in order to get home.. There's some original stuff when at the very end you wake the wind fish and it turns out that it was all a dr-- oh but I don't want to ruin it for you. There are plenty of special items, a big chain of items which you swap with NPC's through the game in order to at the end get a magic item you need to complete the game. You start finding a yoshi doll, trade it for a bow (the decorative kind), a dog gives you dog food for it, which you trade for bananas, etc. It's all very surreal, but there are plenty of straightforward weapons, such as 2 swords, 2 shields, an unreasonably expensive bow (which you can shoot explosive arrows out of!) a grappling hook, a boomerang, and more. The sheer number of things to do with mini-games and subquests and a massive island with a cave network and 8 dungeons to explore makes this the best gameboy game ever. You'll play this over and over and over and you'll never get bored of it. So what's new in DX? Well it's now all in glorious colour for the GBC, and there is a ninth dungeon with colour-oriented puzzles and at the end of that dungeon you get to choose new special clothes, one of which makes you tougher, the other makes you more powerful. There are also plenty of other small things which have been added to the game, and some bugs fixed such as the move+select thing which used to allow you tomove great distances bypassing obstacles. So in conclusion, five stars. Again it's definitely the best game boy game you can get.
Showing reviews 1-5 of 10
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